Turn Order  
[Ⅰ] Stand Phase
Characters who acted last turn return with extra vigor!
Change all your Rest position Charas to Stand position.
[Ⅱ] Draw Phase
Draw 1 card from your Deck!
(Don't draw on the very first turn of the game!)
[Ⅲ] Clock Phase
You may put one card from your Hand into your Clock Zone.
See 「☆1. Level Up」.
[Ⅳ] Main Phase
You can do items 1-4 as many times as you like, in any order.
① Play an Event
You may play Event cards from your hand.
Played Events go to the Discard Zone.
You may play any Event cards you can afford.
② Play a Chara
You may play Chara cards from your hand.
Place them in any of your Frames in Stand position.
You may play new Chara cards on old Chara cards.
Send the old Chara cards to the Discard Zone.
You can play any Chara cards you can afford.
(Probably a clause to let you control two of the same Chara.)
③ Move a Chara (?)
You may move one of your Chara cards to one of your empty Frames.
You may swap two of your Characters with each other.
Characters don't change status after moving. (Rested Charas stay Rested.)
④ Use a Chara Special Ability
You can use an Activated Ability on your Charas in play.
If you can afford the cost, one Ability can be used multiple times.

CHECK!! Bleh.

See 「☆2. Playing Cards」.
[Ⅴ] Climax Phase
You may play 1 Climax Card from your hand to your Climax Zone.
During this turn, a treasured scene climaxes!!
You receive unaturally strong powers!
Overwhelming advantage pushes the game forward.

CHECK!! Climaxes do not have Level and Cost requirements when played.

[Ⅵ] Attack Phase
You may attack with your 3 Attack Row characters to damage your opponent.
Please read the 「Attack Phase」 section.
[Ⅶ] End Phase
Send any cards in your Climax Zone into your Discard Zone.
If you have more than 7 cards in your Hand, discard until you have 7.
Any effects that say "Until end of turn" end now.

It is now your opponent's [I] Stand Phase.